So, as I found out the first two bytes define which weapon it is. So, it's easy to separate a block of info. I found out that the item block runs from one name to the next. Okay, I've been doing some research, here's what I've got.įirst off, I'm trying to find out how one item block works.
It'll be programmed in VB6, but the routine used is probably easy enough to figure out.Ībove post was mine, I wasn't logged in, so I'll have to double post, sorry for that. I'll add that program(with the source code) to the page if I ever get it working to my satasfaction. The possibilities are open for a lot of things to be made to work now.
#Castle of the winds full
I may also make a way to read in a single item, or a pack full of items, and let that item get copied to the free hand once they've removed the item they wanted to copy and saved the game again, or just copy items from any game, to any game. I just need to add a few neat items to automatically add to one's free hand(when they're carrying nothing), and I think I'll be set to release it. Over the course of writing this message, I thought up another possible reason why I couldn't duplicate items, and having successfully added a Normal Dagger to my arsenal, I'm pretty sure I can now just add stuff to my free hand at a whim. Instructions for copying items have been included, but only for people who are seriously intent on turning 1 item into more than 1 item, or 1 pack's contents into any number of that pack's contents. The lists in this set include: item status variables, item activation variables, item effect variables, spell variables, item class/subclass variables, monster summoning variables, and room # variables, with other micro-lists that some variable states depend on. Data tables abound in this set, but I think they're mostly complete. Some items can have 5 enhancements, and others have only the initial 'none' slot reserved, and there's no way to tell without just understanding the way the save is setup. Item editing is still fairly complex and inconsistent. I've used Dave Melanson's UGE module to include all of my additions, and added editors for the Executable files. I'll do one better than giving it to you by E-mail.